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Dedup avisynth
Dedup avisynth







dedup avisynth
  1. Dedup avisynth movie#
  2. Dedup avisynth code#
  3. Dedup avisynth tv#

Sourcevideo.FrameRateNumerator, sourcevideo.FrameRateDenominator \ĭ, audio_rate=sourcevideo.AudioRate, channels=sourcevideo.AudioChannels \į = AudioDub(d, e).Lanczos4Resize(g.width, g.height) Multi = (multi > (g.height / sourcevideo.height)) ? multi : (g.height / sourcevideo.height)įile=file, start=0, end=int((sourcevideo.FrameRate * 2) - 1), \ G = hd ? c.PointResize(c.width * 2, c.height * 2) \ Hd ? b.PointResize(width, height) : b.Lanczos4Resize(width, height) \ Height = (height % 4 = 1) ? height + 3 : \ Height = (b.width > b.height * 4 / 3) ? b.width * 3 / 4 : b.height Width= (b.width > b.height * 4 / 3) ? b.width : b.height * 4 / 3 Sourcevideo.width * factor, sourcevideo.height * factor \

dedup avisynth

Num = sourcevideo.AudioLengthF * sourcevideo.FrameRateNumeratorĭenom = sourcevideo.FrameCount * sourcevideo.FrameRateDenominatorĭesyncfixer ? sourcevideo.AssumeSampleRate(fixedaudiorate) : 0įactor = hd ? ((sourcevideo.height > 540) ? 1 : \ # This automatically fixes length based audio/video desync if it exists inside the encode Sourcevideo = AVISource("Zelda - The Minish Cap.avi").ConvertToRGB24()+AVISource("Zelda - The Minish Cap_part2.avi").ConvertToRGB24()+AVISource("Zelda - The Minish Cap_part3.avi").ConvertToRGB24()+AVISource("Zelda - The Minish Cap_part4.avi").ConvertToRGB24()+AVISource("Zelda - The Minish Cap_part5.avi").ConvertToRGB24()+AVISource("Zelda - The Minish cap_part6.avi").ConvertToRGB24()

Dedup avisynth code#

# THE BELOW CODE SHOULDN'T BE MODIFIED UNLESS YOU KNOW EXPLICITLY WHAT YOU ARE DOING! # This should only be needed for PCEngine dumps, but may be useful for other consoles. # The below should always be set to true, barring the unusual occasion that it actually # This setting turns the audio/video desync fixer on and off according to true and false. # Set this to true if this is a handheld console to disable aspect correction. # flickering, but it's difficult to notice the strobing effect in 30fps anyway. # PAL games should generally be set to 30 fps, it can be set to 25 fps if there is no # at either 24 fps or 30fps for NTSC games (Depending on if they use alternating frame # save space due to YouTube having a maximum framerate of 30 anyway. # This setting adjusts the framerate for HD encodes when uploading to YouTube. # 0: audio extraction / streaming ( 512kb AR correction) # Passes for downloadable/streaming encodes: # Set this to true for HD encode resolutions. # The higher the number, the lower the subtitles. # This sets the y position for the subtitles, basically, how high or low they are up on # shouldn't be used unless it looks far better. # Setting this to positioncenter is considered standard practice, other positions # Set positionleft for left, set positioncenter for center, set positionright for right. # This sets the position of the subtitles in terms of direction, it can be left, right, or # in the script, modification shouldn't be attempted unless you know what you're doing. # Below is the values for the left, center, or right positioning for the subtitles below # Be sure to keep the "" tags everywhere, even when branch is blank (Making it ""). # All the required information will be on the movies submission page.

Dedup avisynth movie#

# This is so that the movie will have the correct subtitles. # Adjust the below items to adjust the subtitles. # Below is the size for the subtitles, standard encodes use a size of 10. # Do not set this lower than 1, otherwise the subtitles will overlap and look ugly. # This is useful if it is more asthetically pleasing to delay the second set of subtitles. # This is the delay for the second set of subtitles to come in. # This controls how long the subtitles stay on the screen. # This sets the start time for the subtitles to start displaying, this is set as a frame # based consoles, be sure to keep the "" tags.

Dedup avisynth tv#

# The below filenames are the filenames of your logo, set one for handheld consoles and TV # for assisting with the automatic detection of the branch name # I send greets to JEEB and J_Darnley of FreeNode's () #avisynth channel # Super thanks to Aktan for the audio/video desync fixing algorithm! # Many great contributions come from Mister Epic and especially Grunt RAW Paste Data # The downloadable / HD encoding script









Dedup avisynth